Duck Cards

A game for every grade.

A pack is a game for Duck Cards, set for a grade band: the cards in play, a board, challenges that ramp from easy to hard, and lessons for the teacher.

What a pack is.

Packs are modelled on floor-robot coding sets: a grid on the floor, walls, a goal, tunnels to walk through, coding cards laid in a row, and numbered activity cards that ramp up, each solved in the fewest steps. Here the robot is a duck, and every board and challenge is our own. The whole pack is one file, and each page here is drawn from it.

The packs, youngest first.

Grades PreK to K

Get to the pond

A first game of three by three squares: lay Walk and Turn cards in a row to get the duck to the pond, in as few steps as you can.

Six challenges on a 3 by 3 board. Fewest steps wins. Five cards in play.

Grades 1 to 2

Duck maze

Ten mazes on a four by four board, with fences, tunnels and a duck that can walk backward: find the row with the fewest steps.

Ten challenges on a 4 by 4 board. Fewest steps wins. Nine cards in play.

Grades 3 to 5

Loop the course

Courses on a five by five board where the fewest cards wins, so Repeat and End repeat pay off, with two rows to debug.

Ten challenges on a 5 by 5 board. Fewest cards wins. Fifteen cards in play.

Grades 6 to 8

Design a level

Every card, a six by six board and your own Your cards: study three worked levels, then write one for another group and prove its par.

Three challenges on a 6 by 6 board. Fewest cards wins. 36 cards in play.

The board.

Every pack plays by one rule, and the rule is about the board, not the robot.

The board rule

One Walk card moves the duck one square. One Turn card is a quarter turn, where it stands. That is the rule on paper and in Studio, and every par is counted by it.

A real duck

Walk and Turn cards on a duck are timed for now: two seconds each, and the duck does not land on board squares. Measured cards are being tested. So for now the board is played by people and in Studio, and a duck beside it is a trial.

Measured cards

Measured cards walk until the duck's own odometry says one 30 cm square and turn until it says a quarter turn. They are being validated, in Pollen's simulator and then on testers' ducks, before they are switched on.

Squares for people

Tape the board on the floor in 30 cm squares, so a student playing the duck can stand in one. Or draw it on squared paper and walk a finger.

Start with the cards.

A pack plays with the Duck Cards deck. Print the cards a pack names, or the whole deck.